Star Wars Battlefront 2 VR support might be on the cards if a statement from the game’s developer is any indication. When asked about the VR mode for Battlefront 2, Matt Webster, mentioned that.
Sony has confirmed that Star Wars Battlefront 2 will have some manner of PlayStation VR support. The most recent PlayStation newsletter put a prominent 'PlayStation VR Compatible' badge on an image for the multiplayer shooter, as confirmed on both NeoGAF and UploadVR. Does that mean we can expect to play through all the multiplayer and single-player stuff in fully immersive VR? Well, probably not, but here are some more likely options.
Star Wars Battlefront (2015) is PSVR compatible too… depending on how you define it. The main game itself doesn't make use of VR, but Star Wars Battlefront's X-wing VR mission does to great effect. Developer Criterion led work on the VR mission and now it's taken ownership of Battlefront 2's vehicle systems, so hopefully it will be able to build on that experience. Maybe we'll get a special mission that TIEs into Star Wars: The Last Jedi (see what I did there) or maybe VR will be a fully integrated option for the single-player campaign. Resident Evil 7 pulled it off!
Multiplayer VR would be tougher, since it could give VR players a massive advantage (or disadvantage) in terms of awareness and aiming. If you've ever tried to play an FPS in VR you've seen and felt how it's totally different from playing on a screen. DICE would need to do a matchmaking pool just for VR players, but I can't imagine it would be popular enough to justify the extra option. Let's just file that under the 'probably not' section for now.
I've asked both EA and Sony if they can tell me anything more about how Star Wars Battlefront 2 will support PlayStation VR. I'll update this story if I hear anything back.
Update: An EA representative wrote me back and said the company doesn't have anything to announce right now. No word from Sony yet.
Don't miss our list of 8 things you need to know about Star Wars Battlefront 2 and which heroes and villains Star Wars Battlefront 2 should give their due.
On the fence about virtual reality? The PlayStation 4 virtual reality version of Star Wars Battlefront could be the game that convinces you virtual reality is for real, according to Sony.
Vice president of marketing John Koller recently discussed Battlefront's PlayStation VR version in an interview with Fortune, saying it could be a 'killer app' for the system.
'We are working with EA, DICE, Lucasfilm, and Disney to try and make that experience something so special and so intrinsic to what's in many people's DNA, which is, 'How can I be in that world of Star Wars?' Koller said. 'Battlefront is going to be one of those games that will really show gamers what it means to be in the world of VR. It's very special. And just by the nature of it being designed as a VR experience, it's going to be very different than the PlayStation 4 game.'
The Battlefront VR version will be exclusive to PlayStation VR. Koller went on to compare the traditional console and VR markets as it relates to exclusives.
'The role of exclusive VR games is a little different than what we see in the general console space,' Koller said. 'For example, I don't believe that there needs to be one particular killer app. There can be a range of killer apps. VR is so personal. It really depends on what experience that person wants and what they think is really great. That's different than our (console) platform launches, where you generally can say, 'That's the game' (that will help drive hardware sales).'
There are more than 50 games launching for PlayStation VR this fall, and Koller suggested that Battlefront's VR edition may be one of them.
'Star Wars is a great example of something that we will really own during that launch period,' Koller said. 'But over time there will be games that launch, where we’ve been helping with the development process, that will be most special on PlayStation VR, whether it's exclusive or not. It's going to be best played on PlayStation VR.'
Battlefront's VR version was announced during Sony's PlayStation VR event earlier this month at the Game Developers Conference. It is described as a 'cinematic gaming experience' based on EA and DICE's first-person shooter. That's basically all we know about it so far, however.
The regular version of Battlefront, which was released in November 2015 for PlayStation 4, Xbox One, and PC, has shipped more than 13 million copies. According to EA, multiple sequels are in development.
Jun 21, 2014 The difference between the 'slow and fast' bits you are experiencing is due to the difference between downloading data, and applying patches. The progress bar doesn't differentiate between them, so typically downloading will take you to 30% progress, and then installing (which is just stuff going on with your hard drive with the data already downloaded) will take you to 60%, then. Eso patch download slow fix.
PlayStation VR is due to launch in October, priced at $400. Preorders for the Launch Bundle opened this week, while you'll be able to place a preorder for the standalone unit on March 29.
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