Ensemble Studios
Star Wars: Galactic Battlegrounds | |
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Developer(s) | LucasArts Ensemble Studios |
Publisher(s) | LucasArts Aspyr (Mac) |
Designer(s) | Garry M. Gaber |
Engine | Genie |
Platform(s) | Microsoft Windows, Mac OS X |
Release | |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
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Star Wars: Galactic Battlegrounds is a real-time strategy video game set in the Star Wars universe. It was developed by Age of Empires developer Ensemble Studios and LucasArts. It was released in November 11, 2001. An expansion pack, Clone Campaigns, was released in May 14, 2002, adding two new factions and campaigns. Later that year, both Galactic Battlegrounds and Clone Campaigns were released in a box set, Star Wars: Galactic Battlegrounds Saga.
The games were built on the Genie engine, the same one used in Age of Empires and Age of Empires II.
The player starts the game with a Command Center, a scout, and three workers (in a normal random map game) for whichever of the six original factions they choose.[1] The player search and gather resources such as Food, Carbon, Nova Crystals, and Ore and then using the resources in order to create new buildings, units, workers and so on. Food is used for low-end units and troopers, as well as the work force. Carbon is used in place of Wood in Age of Empires 2 for buildings and artillery. Nova Crystals create the more high-end units and can be gathered through getting special 'holocrons' (from Relics in AoE 2). Ore is used for defensive structures as well as the Gungan unique unit Fambaa. The player can build separate units at separate buildings designed specifically for different types of units. The player can advance through the four Tech Levels by paying a certain amount of resources. When a player advances a Tech Level, more units, buildings, and upgrades become available.
There are a total of seven military structures in the game. These are the Troop Center, the Shipyard, the Mech factory, the Jedi Temple or Sith Temple depending on the faction, the Heavy Weapons Factory, the Airbase, and the Fortress. The Troop center produces 'cannon fodder' early game units. These are the Grenadier, the Anti-Air trooper, the Mounted Trooper, and the ubiquitous Trooper. The Shipyard produces ships, these being the Frigate, the Destroyer, the Cruiser, and the Anti-Air Frigate. The Mech Factory produces Scouts, Assault Mechs, Strike Mechs, and Mech Destroyers. The Jedi Temple or Sith Temple is a depository for Holocrons and produces Jedi Padawans/Sith Apprentice and Jedi Knights/Sith Knights as well as Jedi Masters/Sith Masters. The Airbase produces aircraft such as fighters, bombers and transports, and the Heavy Weapons Factory produces pummels, artillery, anti-air mobiles, basically the big guns needed to mount a full-scale assault. The Fortress serves as a defensive structure and produces the civilization's unique unit and an anti-jedi Bounty Hunter, as well as long-range cannons, and the massive Air cruiser. It fires high-damage, area-of-effect shells at air, sea or ground targets over long reload times while being durable and having passive shielding. It is the most directly powerful unit in the game (not including cheats.)
If Victory is set to standard, the player can win in three different ways. The player may win by destroying all of the enemies buildings and units with their army. Also, the player can use a Jedi/Sith to bring all of the Holocrons to the Jedi/Sith Temple and preserve them for 200 'days'. The final way to win is to build a monument that is only available at Tech Level 4. If the monument stays standing for 300 days, then the player wins.
Star Wars: Galactic Battlegrounds Clone Campaigns is an expansion pack that was released two days before the 2002 Cannes Film Festival and theatrical release of Star Wars: Episode II – Attack of the Clones on May 14, 2002. It introduced two playable factions and campaigns: that of the Confederacy of Independent Systems and the Galactic Republic. Clone Campaigns added more units, such as the Decimator and the Air Cruiser, support for movable power supplies, and more. Clone Campaigns occurs during the first months of the Clone Wars.
In the Confederacy campaign, the hero is Chiss warrior Sev'rance Tann, and guided by Count Dooku. The player's goal is to capture the energy-mining platforms of the Galactic Republic so that they can effectively hold Coruscant hostage, and take control of the Decimators, a secret weapon developed by the Republic.
The campaign begins with the Battle of Geonosis as Tann's forces clear an escape route for Count Dooku. After rebuilding the Separatist army, Count Dooku directs her to Tatooine, where she finds Boorka the Hutt. In exchange for destroying a Republic outpost, she is given information regarding the location of a Decimator testing base on Eredenn Prime. General Tann manages to capture the base and the Decimators, but their Wookiee manufacturers include a fail-safe locking code and prevent the CIS from using them. However, Tann manages to also capture a Data Droid, which she takes with her to the Wookiee colony on Alaris Prime. Alaris Prime soon serves as one of many probing attacks by the CIS on Wookiee territory before the Battle of Kashyyyk. After destroying the Wookiee Decimator facilities, Tann makes the droid unlock the Decimators. At this point the objective is revealed: Sarapin, a world providing much of the Republic's power. The Decimators' firepower enables Tann to crush the Republic defenses and kill the base's commander, Jedi Knight Jor Drakas.
The Galactic Republic campaign begins at the Battle of Geonosis. Jedi Master Echuu Shen-Jon leads a force of clone troopers and Jedi including his young Padawan, Stam Reath, in destroying Trade Federation core ships. The mission is successful, but Reath is brutally killed by Sev'rance Tann, sinking Echuu into depression. The campaign follows the climax of the CIS campaign. The Jedi Council sends Shen-Jon to the planet along with his new padawan, Stam Reath's sister Naat, to reactivate Sarapin's energy platforms. The wreckage of a Decimator found on the planet reveals the usage of stolen Republic technology. The Republic forces successfully take back Sarapin and Shen-Jon interrogates CIS officer Zian Finnis, who gives away the Confederacy's presence on Tatooine.
Shen-Jon goes to Tatooine and strikes an alliance with Jabba the Hutt, who tips him off about the CIS' alliance with Boorka the Hutt (a rival in the planet's criminal industry). After defeating a band of Tusken Raiders and the combined Confederate and mercenary forces, Echuu discovers some supply crates destined for the distant world of Krant. Shen-Jon and Reath head to the planet and destroy a Trade Federation mining camp on Krant's moon, creating a staging area for the invasion of Krant. Wookiee stragglers assist the Republic forces in destroying the CIS Decimator factories, but Tann catches Reath and challenges Shen-Jon to a duel. The Jedi Master kills the Chiss commander, but his brush with the Dark Side of the Force leaves him with enough guilt to go on a self-imposed exile. Echuu later meets with Princess Leia on Krant during the Rebel campaign, where Darth Vader kills him.
The last mission follows the Rebel Alliance in their conquest of Coruscant's Imperial Palace, a few years following the Battle of Endor.
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Star Wars: Galactic Battlegrounds was developed by LucasArts by licensing the Genie game engine from Ensemble Studios. The game, as well as the Clone Campaigns expansion pack, was designed and directed by Garry M. Gaber.[2]
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In the United States, Galactic Battlegrounds sold 225,000 copies and earned $9.8 million by August 2006, after its release in November 2001. It was the country's 94th best-selling computer game during this period. Combined sales of all versions and expansions of Galactic Battlegrounds reached 480,000 units in the United States by August 2006.[15]
Star Wars: Galactic Battlegrounds received generally positive reviews. GameRankings gave the game a score of 77.33%,[3] while Metacritic gave it 75 out of 100.[4]GameSpot gave the game an 8.2/10, calling it 'perfect for a generation of gamers raised on Star Wars'.[8] However, Brian Gee of Game Revolution gave the game a 'C' and said that it 'doesn't feel very Star Wars'.[7]
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The Clone Campaigns expansion pack was met with positive to average reception; GameRankings gave it a score of 73.78%[16] while Metacritic gave it 71 out of 100.[17]