How To Set Up Fallout 4 For Mods

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How To Set Up Fallout 4 For Mods 3,8/5 1410 reviews
  1. Fallout 4 Wiki
  2. Best Mods For Fallout 4
  3. How To Install Fallout 4 Mods For Xbox One

Sep 9, 2017 - The Mod Configuration Menu is a settings page for mods! It provides a central location for mod configuration, accessible via the Pause menu. To make mod installation easy, download Nexus Mod Manager (NMM). After installing F4SE, you will start Fallout 4 by using f4seloader.exe. Again, you will.

Once you start the mod manager for the first time it will scan your computer for games it supports, one of which will be Fallout 4. After this scan it will prompt you to set up a place to store these archives.It's usually a safe bet to keep everything as the defaults here and allow it to set this up itself.

Requirements

Off-site requirements

Mod nameNotes
Fallout 4 Script Extender (F4SE)

Mods requiring this file

Mod nameNotes
Abduction
Abernathy Farm - Little Village BLUEPRINT for Transfer Settlement
Active Effects on HUDOptional, but highly recommended.
Active Effects on HUD (Ru)
Advanced Marine HelmetsRequired for functionality.
Advanced Needs Settlement Solutions (featuring Player Farming)
APC transportOnly required if you want to acces the additional settings. The mod will work fine without is some settings will not be available.
ASAM Maintenance SoftwareOptional
Auto Walk
Better Locational Damage and Optional Gameplay Overhauls (RU)
BL GUNSSupported but not strictly required for mod functionality.
Brotherhood of Steel Faction Overhaul and Enhancement (Normal) AE-AWKCR_VIS-G Patch
Bullet Time - Slow Time
Bullet Time - Slow Time and Horizon Patch - Chinese
Bullet Time - Slow Time RUS
CHAOTIC SUNRequires MCM version 1.1.0 or higher.
CHAOTIC SUN (Ru)
Chrysalis' ArmourAllows for settings.
Companion Command and Tactics
Configurable Food Healing
Counterfeit Bottlecaps Now with MCM
Covenant Little Village
Custom Camera
Custom Camera (RU)
Cybernetic Implantation Laboratory
DEF_ACW Ammo Count Widget Redone
DEF_ESH Explosives Swap Hotkeys Redone1.27+
DEF_SSW Survival Stats widget redone1.36+
E3PC - Enhanced 3rd Person Camera
Echo Lake Lumber Mill - Mansion and more stuff- BLUEPRINT for Transfer Settlement
Egret Tours Marina Little PortNot optional
Face to Face - F2FOptional
Fallout 4 Coastal Cottage Little Mansion and Cottages
Fallout 4 Difficulty Setting
Fallout 4 Wheel MenuRequired to set menu hotkey and other params
Fallout 4 Wheel Menu - Horizon - Chinese需要設置目錄熱鍵和其他參數
Fallout 4 Wheel Menu RU
Fallsouls - Unpaused Game Menusoptional, but hignly recommend.
Faster Workshop (Workshop Lag Fix)Only required if you want to set a hotkey for opening workshop mode instantly.
Final Render and Cordlessvii Tenpines Bluff
Floating DamageShow damage number when someone is hit.
FOV Slider and Player Height
FOV Slider and Player Height (Russian Translation)
Game Configuration Menu
GER Bullet-Time
GER More Enemies
Greentop Nursery Little Village
Gun GS Cyberpunk pistolFor side sight animation (optional)
Hangmen's Alley Hidden underground vault
Hardcore Mode ONHardcore Mode ON is a complete alternative to vanilla survival mode.
HoloTime - HUD Clock Widget
Immersive Lovers Embrace RemasteredRequired for both versions
Immersive Lovers Embrace Remastered - trad. Portugues do BrasilObrigatório O MOD original usa pra o menu de configurações
Ini Setting Switcher
JD's Weapon Overheating
Kingsport Lighthouse Little Village
Level CapLevel cap allows you to limit your maximum level.
Lone wanderer fast travelOnly required if you want to be able to change the settings via MCM (allows finer controll for some settings)
Longfellow's Cabin Little Village
MAEDOOSA's Coastal Cottage Blueprint Settlement Mod
MAEDOOSA's Murkwater Construction Blueprint Mod
MAEDOOSA's Starlight Theater Blueprint
MAEMAE'S County Crossing Blueprint Mod
Mine and Trap DetectorOptional..
Mod Configuration Menu - German Translation
Mod Configuration Menu - Portuguese TranslationPrecisa ser instalado antes da tradução. Contém os ESP para fazer o mod funcional.
Mod Configuration Menu - Traduction FrancaiseVersion 1.22b
More Attackers - Get Off My Buildzone
More Enemiesoptional but the most convenient way for configuration. Else default settings from 0 to 5 is used. Or configuration has to be done via console commands.
Mors Attachments Toolkit
Mors Sit Anywhere (and wait)
Multi-Character SettingsOptional, the plugin will work without it and assume all M_C_S.ini settings are active.
Multi-Character UI ColorsThe MCM menu is optional but if you want the ingame options, install it
Murkwater construction site Little Village
MutationsRequired for configuration menu
National Park Visitor's Center Little VillageRequired.
No Infinite Running(Optional) Needed for configuration only.
No More Radio Station Notifications - NMRSNThis is only required for the ESP+MCM version.
NPC Level Scaling
Nuka Red Rocket Little Village
Oberland Station Little VillageNot optional.
Outpost Zimonja - Little Mansion
Overlay FrameworkOptional
PIP-PadYou need this for 0.7 !!!
Player Comments and Head TrackingRequired for configuration of the mods settings.
Player Comments and Head Tracking - RussianOptional
Player Head TrackingNeeded for access to mod settings.
Project MassachusettsOnly required if you want to use the revamped Hardcore mode.
Quick-Aid - Auto Eat Food and Drinks and MoreFor changing settings.
Reaper's Castle - Clean Operational Base (TS Blueprint)
Red Rocket - Little Village BLUEPRINT for Transfer Settlement
RSE Elements Vol.1 - Combat Surrender and Abductions
RSE Elements Vol.2 - Advanced Needs (Survival Mode Replacer)
RSE Elements Vol.3 - Karma System feat. Bounty Hunters
RSE Elements Vol.4 - Brothels featuring Brothel Attacks
Sanctuary Hills Blueprint - Sanctuary City
Sanctuary Little Village
Save Hot Key - ArchMod
Scrap Everything Disabler Project
ShadGirl DefrostedMCM, gives a new mod tweaking set of menus, when you hit pause.
Shei - Wolf Ally (2.1)
Sleeping With The Enemy
Snike - Terminal Tools V2 With Rename Anything
Somerville Place Little Placeneeded
SP Personal Teleportversion 1.35 +
Special Ops GogglesRequired for Versions 1.1 and 1.2
Starlight Drive In Little Village
Starlight Drive-In Player Home
Survival Configuration Menu
Tactical Action Extension Package
Taffington LITTLE Boathouse
Tagging AssistantNot actually required, but highly recommend. Tagging Assistant will use MCM if it is available.
Tenpines Bluff Little Village
The LITTLE Castle
The Slog Little VillageRequired
The Wasteland Guardian
Toggle Power Armor HelmetMandatory.
Toggleable Night VisionMakes night vision effect on vanilla scopes toggleable with a hotkey.
True Invisibility
Turret Control Panel - TCP
Unlimited Survival Mode - F4SE - ChineseV1.0 或以上 (非必要)
Unlimited Survival Mode - F4SE - Traduzione italianav1.0+
VAFS Redux - Bullet Time and Manual CriticalConfiguration menu and hotkeys.
Vault 88 - A little tiny vault..or not
Vault Time - HUD Clock (Tranquility Lane)
Viking Battle AxeOnly required if you want to remove the axe from the leveled lists otherwise you don't need it.
Warwick Little Homestead
Wastelander Barb CompanionUse the latest version.
Where am IMCM, gives a new mod tweaking set of menus, when you hit pause.
Workout Through The Fallout
Workshop PlusOnly some features require this.
Workshop Plus - Chinese非必要,但強烈建議
Zebrina's Workshop DevicesOptional
Zombie Walkersoptional, but highly recommended
Permissions and credits

Fallout 4 Wiki

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is opted-in to receive Donation Points

Translations
  • Portuguese
  • German
  • French

Translations available on the Nexus

Fallout
LanguageName
GermanMod Configuration Menu - German Translation
PortugueseMod Configuration Menu - Portuguese Translation
FrenchMod Configuration Menu - Traduction Francaise
Mirrors
Changelogs
  • Version 1.35

    • - Version code: 6
    • - Fixed: Issue with keyboard focus when adjusting sliders
  • Version 1.34

    • - Version code: 6
    • - Fixed: Issue with setting script properties on forms that have multiple scripts attached.
    • - New: Shared option lists can now be defined in an MCM menu.
    • - New: MCM menu text and help text can now be retrieved from string script properties and even string array properties
    • - New: MCM controls can now be selectively un-tinted (i.e. decoupled from the game UI color). Most useful for images and colored text.
  • Version 1.33

    • - Version code: 5
    • - Support for game version v1.10.120.
  • Version 1.32

    • - Version code: 5
      - Support for game version v1.10.114.
  • Version 1.31

    • - Version code: 5
      - Support for game version v1.10.111.
      - Fixed issue with calling script functions.
      - Functions can now be called on forms with multiple attached scripts.
  • Version 1.30

    • - Version code: 5
      - Support for game version v1.10.111
  • Version 1.29

    • - Version code: 5
      - Support for game version v1.10.106
  • Version 1.27

    • Fixed: Issue with hotkey modifiers
      New fields:
      -textFromFormName
      -textFromFormDescription
      -helpFromFormName
      -helpFromFormDescription
      Example Usage:
      'id': 'iDLC04_FragGrenadeSmartPos:Lists',
      'text': 'DLCNukaWorld.esm 346FC',
      'type': 'stepper',
      'help': 'DLCNukaWorld.esm 346FC',
      'textFromFormName': true,
      'helpFromFormDescription':true,
  • Version 1.26

    • - Version code: 5
      - Support for game version v1.10.89
  • Version 1.25

    • - Version code: 4
      - Support for game version v1.10.82
  • Version 1.24

    • - Version code: 4
      - Support for game version v1.10.75
      - Fixed: Issue with deactivated mods continuing to satisfy a MCM menu's plugin requirements.
  • Version 1.23

    • - Version code: 4
      - Support for game version v1.10.64
  • Version 1.22

    • - Version code: 4
      - Support for game version v1.10.50
  • Version 1.21

    • - Version code: 4
      - Support for game version v1.10.40
  • Version 1.20

    • - Version code: 4
      - Added textinput, textinputInt and textinputFloat controls.
      - Basic support for re-ordering config menus.
  • Version 1.12

    • - Version code: 3
      - Support for game version v1.10.26
  • Version 1.11

    • - Version code: 3
      - Fixed an issue with the left panel scrollbar not appearing.
      - Improved display condition handling code.
      - New: Modders can now mod other MCM menus. Specifying 'ownerModName' will merge the page list of the current menu into the page list of the owner menu.
  • Version 1.10

    • - Version code: 2
      - Support for assigning hotkeys to mouse buttons (Mouse3 - Mouse8)
      - Added ability to reposition MOD CONFIG option in the Pause menu
      - Gamepad tweaks: Left and right bumpers will now switch focus between panels.
      - Mods can now specify per-page plugin requirements.
      - Added new value source type: PropertyValue (Papyrus Properties)
      - Switcher control now accepts GlobalVariable and ModSettingInt/Float as value sources.
      - Added new MCM event: OnMCMMenuOpen(string modName)
      - New MCM control types: positioner, hiddenSwitcher
      - Fixed: display conditions will now update correctly when MCM.RefreshMenu() is called
      - Updated: The dropdown control will no longer send a value-changed event if the value didn't actually change.
      - Added new MCM events: OnMCMMenuOpen(string modName) and OnMCMMenuClose(string modName)
      - Translation files are now separate from the main file.
  • Version 1.0

Posted byVive1 year ago
Archived

Intro (if you want to just start installing, skip this section)

It seems like every week we have a new post here on getting mods to work. And even though Vortex is really easy to install and use, I think some people will feel better if they can follow a guide. One thing if you want to just run off without the guide, be sure you have your mods and game on the same drive! I wrote a comprehensive guide to using Vortex Mod Manager over on r/skyrimvr, and I thought we could use it over here. I fear that merely as a post this'll get drowned in a few days, so I propose it may be a good idea for moderators to make this more permanent/visible.

For those of you who don't know, Nexus Mod Manager (NMM) should not be used anymore. Here's what Vortex can do that NMM cannot: it directly supports FO4VR (& Skyrim VR), it deploys mods as a 'hardlink' instead of directly copying them, it has LOOT integration and automatically runs it, you don't have to mess with your plugins.txt, it's new, it's alive, and it's supported.

A note about Mod Organizer 2. Just like Vortex, MO2 is currently updated and does support FO4VR directly so if you already know MO, you may want to check that out instead. For everyone else I highly recommend Vortex, and it's more user friendly, and updated more often.

How to install fallout 4 mods pc

Activating Mods: (If you have already activated mods with the ini tweak than you can skip to this section.)

  1. Be sure you've launched the game for the first time, and it runs (then quit).

  2. Navigate to: Documents>My Games>Fallout4VR and open Fallout4Custom.ini (You can get to this directory quickly by pasting this into the address bar in Windows Explorer: C:Users%USERPROFILE%DocumentsMy GamesFallout4VR ) NOTE: if you don't see this specific file here be sure you're in the right place, and you can always create it if you need to.

  3. Go to the bottom of the document, and Add the heading [Archive]. right under it add the line: bInvalidateOlderFiles=1 and below that: sResourceDataDirsFinal= then save.

How To Set Up Fallout 4 For Mods

Looks like this:

[Archive]

bInvalidateOlderFiles=1

sResourceDataDirsFinal=

Best Mods For Fallout 4

That's it for enabling, now on to using Vortex..

Vortex: Installing & Using

The following guide is very detailed to help everyone, and if you're well-versed in stuff like this I'll summarize: Download and install the latest version of Vortex (< Github release), open it, and activate Fallout 4 VR (& Skyrim VR if you want), have Vortex handle your downloads in Settings:Download (pic), and then download your mods. Here's a video guide by Gopher if it helps.

Detailed Guide:

  1. Download and install: Link (Click the .exe download link, as of the writing of this guide, it's called vortex-setup-0.15.2.exe, but you may see a more updated version).

  2. Run Vortex

  3. Click 'Games' in the left pane (pic), and click on the 'Discovered' tab (pic).

  4. Hover over the target game (in this case Fallout 4 VR, but Skyrim VR should show up too along with any other games that Vortex can manage) and click 'Manage'

  5. Click 'Settings' on the left pane (pic)

  6. You should be on the 'Interface' tab. I recommend disabling 'Deploy mods immediately when..' because I've had them mess up with this active (pic). With this off you'll simply have to push the 'Deploy' button when you're done managing your mods. NOTE: if you're planning on attempting to import your mods from NMM or MO you'll want to do that now, see Importing from MO/NMM below.

  7. Click the 'Mods' tab (pic). If you see red text you'll need to set up the mod directory. In the 'Base Path' box, put where you want your mods to be stored. It's easiest if you have /{GAME} at the end (pic) (it appears you can put anything you want here as long as your mod directory is different than you install directory and it's on the same drive, thanks u/andyjs1969).

  8. Now, click the 'Download' tab. At the top activate 'Handle Download With Manager' (pic).

  9. Now, go to the Fallout 4 Nexus (Link here)and download your mods. When downloading, you'll click the 'Mod Manager Download' (pic) instead of 'Manual Download'. (NOTE: if you're choosing to download not on from the 'files' tab on the mods page, the button you want to hit has 'NMM' on it) (pic)

  10. As your mods finish downloading, they'll show up in the 'Downloads' pane on the left. Hit the orange 'Install' button on the right (pic). Note that you can highlight multiple downloaded mods and hit the 'Install' button on the bottom that shows up (pic). Because these mods are technically for Fallout 4 pancake it'll either say it can't find Fallout 4 VR and ask if you want to install for Fallout 4 VR, or if you have both games managed it'll ask you which one you want to install it for, click 'Install for Fallout 4 VR' (pic).

  11. After you've installed, go to the 'Mods' pane on the left. When a Mod is done installing you'll have to first enable it but hitting 'Enable' on the left (pic), or you can highlight multiple mods and hit the 'Enable' button on the bottom (pic).

  12. If there are file conflicts or missing dependencies (and if you're worried about your load order) Vortex will warn you about them as they are enabled (pic). With conflicting mods, make sure the mod you want more is loaded last. If you'r missing a required mod, find it on the Nexus and download it. I recommend reinstalling the dependent mod after you install the one that's required. You can also manually set load order by clicking and dragging the little dependency icon for the mod to the same icon on a different mod (pic). It'll then ask you which you want loaded first (pic), but sure you've selected the higher priority or the mod that depends on the other to load last.

  13. When you've got what you need hit the 'Deploy Mods' button at the top. (pic) < Don't forget this step!

You're done unless you have files that conflicting files, or missing dependencies, both of which Vortex recognizes and asks you about. You can close Vortex after you've deployed.

'Importing from MO/NMM'

I've never actually used the import feature of Vortex because it's so easy to just do it manually so I cannot speak to how well it works. When I switched from NMM, I just dragged my mods into the 'Drop File' pane at the bottom. When Vortex imports your mods, it will keep your setup for those programs in tact (with the obvious exception of editing the plugins.txt). Because of that it'll make a copy of all your mods, and if you have some big ones it'll take a little time.

First, an note: Automatron does not work 100%. The game crashes when you try to make your robots. There's no word on if this'll be fixed in the future. Okay, there are two flavors for getting them to work with mods. You got the originals, and you have the VR Optimization Project which has integrated the VR fixes. You should use this one for sure. Here's the link. It's not too clear, but you'll need to download all of these:

  1. VR Optimization Fix - Nuka-World DLC

  2. VR Optimization Fix - Commonwealth -Downtown (not required for DLC, but recommended!)

  3. VR Optimization Fix - Far Harbor DLC

  4. VR Optimization Fix - Interiors

  5. VR Optimization Fix - Far Harbor ESP Update

  6. VR Optimization Fix - Nuka-World ESP Update

How To Install Fallout 4 Mods For Xbox One

Be sure the 'Update' files load AFTER the other ones when you mod manager detects the conflict. There's another issue, you have to have them load last in your load order. You have to do this manually in the plugins tab. After you've selected all your mods click the sort manually button. Then, select the esps for the mod. There are 4 of them, and they start with RDTG. Double click on them, switch OFF the 'Sorted manual' switch, and set them high, I put mine at 6A. Best way for me to tell if I got 'em working right is I go to Far Harbor and a whole bunch of the ground textures are missing, and the performance is really bad (or I guess I should say worse). I don't know how to get this to work in MO2, but I hear it's a bit easier to dictate mod order because LOOT isn't automatic.

Troubleshooting

'Missing dependent mods or conflicting files'

Vortex will warn you if you have any missing masters or any file conflicts and will prompt you to take action. That's pretty much all you have to worry about. If you do want to dictate a particular mod's priority in the order than follow these steps:

  1. Click 'Plugins' (pic)

  2. Then look over on the right (pic)

  3. Click on the mod you want, and you can set the mod priority. (pic)

More on this: In the past, some mod programs didn't help too much with mods that try to use the same texture/material/mesh, and they didn't alert you when you're missing a required mod. Vortex will warn you about these conflicts/problems with the notification 'bell' at the top. If it says there are missing dependencies, then you need to find the mod back on the Nexus. You can always choose to disable or uninstall the mod if you don't want what it depends on. Now, if you have mods that conflict or are on based upon each other, Vortex may ask you which one you prefer over the other. You'll want the mod you want more to load last when you're asked.

'No deployment..'

Apparently there are a lot of people who are getting the 'No deployment' error when switching over. This just means that vortex doesn't have it's file structure set up right (I think it may have something to do with NMM being installed). Also, you must have these directories on the same drive letter as your game.

  1. Click on 'Settings' (pic) on the left pane Hi diddly ho speaker.

  2. Click the 'Mods' (pic) tab near the top

  3. In the 'Base Path' select your general mods folder then put {GAME} after that. Mine looks like this:

C:Users(yourusername)DocumentsMods{GAME}

So your mod file structure will be in folders in this 'Mods' folder named after each game. FO4VR will be fallout4vr can Skyrim VR will be skyrimvr.

If that doesn't work, you may not have selected your game yet? Click 'Games' on the left pane (pic). Click the 'Discovered' tab (pic), and mouse over Fallout 4 VR and select 'Manage'.

'Vortex won't handle Nexus downloads?'

I assume you activated Vortex as described in the guide above (Settings:Download:Handle..). Apparently, there's a problem with chrome that Vortex fixes for you. You have to click the button (pic).

'Mods stored on other drives?'

Mods cannot be stored on other drives (i.e. game on SSD, mods on HDD). Vortex uses 'hardlinks' for your mods instead of making copies of them. Vortex can use symlinks, but these bethesda games don't work with them. Symlinks and hardlinks just make it so it's easier to manage mods, makes the deployment much faster, and makes it so you can have multiple profiles (i.e. stealth build mods, heavy combat mods, etc., super cheating sith mods).

Mod Organizer 2?

Vortex does some cool stuff including supporting both Fallout 4 VR and Skyrim VR officially (EDIT: MO2 has recently updated to directly support both as well!). It's also consistently updated (about every week) and the new official program of The Nexus (replacing NMM which is no longer supported). Vortex also has integration with LOOT (though you don't need it as Vortex handles load order and conflicts by itself. It creates 'hardlinks' for your mods instead of making copies (here's an explanation on how that works). This makes the deployment much faster, and lets Vortex offer different mod 'profiles' (i.e. stealth mods, Melee mods, etc.). Couple this with the fact that Vortex has an integrated tool to import your mods from MO/NMM it's a good choice. Oh, and don't forget that Vortex is being developed by the developer of Mod Organizer with the intention of making a better program to replace both MO and NMM.

That's all I got. If you continue to have trouble, you can post here, and I'll try to help you out between my (long) gaming sessions. If you don't/can't get support here I also recommend going to the Vortex forums over on the Nexus: Link. Let me know if you feel like I forgot anything.

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