Sep 9, 2017 - The Mod Configuration Menu is a settings page for mods! It provides a central location for mod configuration, accessible via the Pause menu. To make mod installation easy, download Nexus Mod Manager (NMM). After installing F4SE, you will start Fallout 4 by using f4seloader.exe. Again, you will.
Once you start the mod manager for the first time it will scan your computer for games it supports, one of which will be Fallout 4. After this scan it will prompt you to set up a place to store these archives.It's usually a safe bet to keep everything as the defaults here and allow it to set this up itself.
Mod name | Notes |
---|---|
Fallout 4 Script Extender (F4SE) |
Mod name | Notes |
---|---|
Abduction | |
Abernathy Farm - Little Village BLUEPRINT for Transfer Settlement | |
Active Effects on HUD | Optional, but highly recommended. |
Active Effects on HUD (Ru) | |
Advanced Marine Helmets | Required for functionality. |
Advanced Needs Settlement Solutions (featuring Player Farming) | |
APC transport | Only required if you want to acces the additional settings. The mod will work fine without is some settings will not be available. |
ASAM Maintenance Software | Optional |
Auto Walk | |
Better Locational Damage and Optional Gameplay Overhauls (RU) | |
BL GUNS | Supported but not strictly required for mod functionality. |
Brotherhood of Steel Faction Overhaul and Enhancement (Normal) AE-AWKCR_VIS-G Patch | |
Bullet Time - Slow Time | |
Bullet Time - Slow Time and Horizon Patch - Chinese | |
Bullet Time - Slow Time RUS | |
CHAOTIC SUN | Requires MCM version 1.1.0 or higher. |
CHAOTIC SUN (Ru) | |
Chrysalis' Armour | Allows for settings. |
Companion Command and Tactics | |
Configurable Food Healing | |
Counterfeit Bottlecaps Now with MCM | |
Covenant Little Village | |
Custom Camera | |
Custom Camera (RU) | |
Cybernetic Implantation Laboratory | |
DEF_ACW Ammo Count Widget Redone | |
DEF_ESH Explosives Swap Hotkeys Redone | 1.27+ |
DEF_SSW Survival Stats widget redone | 1.36+ |
E3PC - Enhanced 3rd Person Camera | |
Echo Lake Lumber Mill - Mansion and more stuff- BLUEPRINT for Transfer Settlement | |
Egret Tours Marina Little Port | Not optional |
Face to Face - F2F | Optional |
Fallout 4 Coastal Cottage Little Mansion and Cottages | |
Fallout 4 Difficulty Setting | |
Fallout 4 Wheel Menu | Required to set menu hotkey and other params |
Fallout 4 Wheel Menu - Horizon - Chinese | 需要設置目錄熱鍵和其他參數 |
Fallout 4 Wheel Menu RU | |
Fallsouls - Unpaused Game Menus | optional, but hignly recommend. |
Faster Workshop (Workshop Lag Fix) | Only required if you want to set a hotkey for opening workshop mode instantly. |
Final Render and Cordlessvii Tenpines Bluff | |
Floating Damage | Show damage number when someone is hit. |
FOV Slider and Player Height | |
FOV Slider and Player Height (Russian Translation) | |
Game Configuration Menu | |
GER Bullet-Time | |
GER More Enemies | |
Greentop Nursery Little Village | |
Gun GS Cyberpunk pistol | For side sight animation (optional) |
Hangmen's Alley Hidden underground vault | |
Hardcore Mode ON | Hardcore Mode ON is a complete alternative to vanilla survival mode. |
HoloTime - HUD Clock Widget | |
Immersive Lovers Embrace Remastered | Required for both versions |
Immersive Lovers Embrace Remastered - trad. Portugues do Brasil | Obrigatório O MOD original usa pra o menu de configurações |
Ini Setting Switcher | |
JD's Weapon Overheating | |
Kingsport Lighthouse Little Village | |
Level Cap | Level cap allows you to limit your maximum level. |
Lone wanderer fast travel | Only required if you want to be able to change the settings via MCM (allows finer controll for some settings) |
Longfellow's Cabin Little Village | |
MAEDOOSA's Coastal Cottage Blueprint Settlement Mod | |
MAEDOOSA's Murkwater Construction Blueprint Mod | |
MAEDOOSA's Starlight Theater Blueprint | |
MAEMAE'S County Crossing Blueprint Mod | |
Mine and Trap Detector | Optional.. |
Mod Configuration Menu - German Translation | |
Mod Configuration Menu - Portuguese Translation | Precisa ser instalado antes da tradução. Contém os ESP para fazer o mod funcional. |
Mod Configuration Menu - Traduction Francaise | Version 1.22b |
More Attackers - Get Off My Buildzone | |
More Enemies | optional but the most convenient way for configuration. Else default settings from 0 to 5 is used. Or configuration has to be done via console commands. |
Mors Attachments Toolkit | |
Mors Sit Anywhere (and wait) | |
Multi-Character Settings | Optional, the plugin will work without it and assume all M_C_S.ini settings are active. |
Multi-Character UI Colors | The MCM menu is optional but if you want the ingame options, install it |
Murkwater construction site Little Village | |
Mutations | Required for configuration menu |
National Park Visitor's Center Little Village | Required. |
No Infinite Running | (Optional) Needed for configuration only. |
No More Radio Station Notifications - NMRSN | This is only required for the ESP+MCM version. |
NPC Level Scaling | |
Nuka Red Rocket Little Village | |
Oberland Station Little Village | Not optional. |
Outpost Zimonja - Little Mansion | |
Overlay Framework | Optional |
PIP-Pad | You need this for 0.7 !!! |
Player Comments and Head Tracking | Required for configuration of the mods settings. |
Player Comments and Head Tracking - Russian | Optional |
Player Head Tracking | Needed for access to mod settings. |
Project Massachusetts | Only required if you want to use the revamped Hardcore mode. |
Quick-Aid - Auto Eat Food and Drinks and More | For changing settings. |
Reaper's Castle - Clean Operational Base (TS Blueprint) | |
Red Rocket - Little Village BLUEPRINT for Transfer Settlement | |
RSE Elements Vol.1 - Combat Surrender and Abductions | |
RSE Elements Vol.2 - Advanced Needs (Survival Mode Replacer) | |
RSE Elements Vol.3 - Karma System feat. Bounty Hunters | |
RSE Elements Vol.4 - Brothels featuring Brothel Attacks | |
Sanctuary Hills Blueprint - Sanctuary City | |
Sanctuary Little Village | |
Save Hot Key - ArchMod | |
Scrap Everything Disabler Project | |
ShadGirl Defrosted | MCM, gives a new mod tweaking set of menus, when you hit pause. |
Shei - Wolf Ally (2.1) | |
Sleeping With The Enemy | |
Snike - Terminal Tools V2 With Rename Anything | |
Somerville Place Little Place | needed |
SP Personal Teleport | version 1.35 + |
Special Ops Goggles | Required for Versions 1.1 and 1.2 |
Starlight Drive In Little Village | |
Starlight Drive-In Player Home | |
Survival Configuration Menu | |
Tactical Action Extension Package | |
Taffington LITTLE Boathouse | |
Tagging Assistant | Not actually required, but highly recommend. Tagging Assistant will use MCM if it is available. |
Tenpines Bluff Little Village | |
The LITTLE Castle | |
The Slog Little Village | Required |
The Wasteland Guardian | |
Toggle Power Armor Helmet | Mandatory. |
Toggleable Night Vision | Makes night vision effect on vanilla scopes toggleable with a hotkey. |
True Invisibility | |
Turret Control Panel - TCP | |
Unlimited Survival Mode - F4SE - Chinese | V1.0 或以上 (非必要) |
Unlimited Survival Mode - F4SE - Traduzione italiana | v1.0+ |
VAFS Redux - Bullet Time and Manual Critical | Configuration menu and hotkeys. |
Vault 88 - A little tiny vault..or not | |
Vault Time - HUD Clock (Tranquility Lane) | |
Viking Battle Axe | Only required if you want to remove the axe from the leveled lists otherwise you don't need it. |
Warwick Little Homestead | |
Wastelander Barb Companion | Use the latest version. |
Where am I | MCM, gives a new mod tweaking set of menus, when you hit pause. |
Workout Through The Fallout | |
Workshop Plus | Only some features require this. |
Workshop Plus - Chinese | 非必要,但強烈建議 |
Zebrina's Workshop Devices | Optional |
Zombie Walkers | optional, but highly recommended |
This author has not credited anyone else in this file
This mod is opted-in to receive Donation Points
TranslationsLanguage | Name |
---|---|
German | Mod Configuration Menu - German Translation |
Portuguese | Mod Configuration Menu - Portuguese Translation |
French | Mod Configuration Menu - Traduction Francaise |
Intro (if you want to just start installing, skip this section)
It seems like every week we have a new post here on getting mods to work. And even though Vortex is really easy to install and use, I think some people will feel better if they can follow a guide. One thing if you want to just run off without the guide, be sure you have your mods and game on the same drive! I wrote a comprehensive guide to using Vortex Mod Manager over on r/skyrimvr, and I thought we could use it over here. I fear that merely as a post this'll get drowned in a few days, so I propose it may be a good idea for moderators to make this more permanent/visible.
For those of you who don't know, Nexus Mod Manager (NMM) should not be used anymore. Here's what Vortex can do that NMM cannot: it directly supports FO4VR (& Skyrim VR), it deploys mods as a 'hardlink' instead of directly copying them, it has LOOT integration and automatically runs it, you don't have to mess with your plugins.txt
, it's new, it's alive, and it's supported.
A note about Mod Organizer 2. Just like Vortex, MO2 is currently updated and does support FO4VR directly so if you already know MO, you may want to check that out instead. For everyone else I highly recommend Vortex, and it's more user friendly, and updated more often.
Activating Mods: (If you have already activated mods with the ini tweak than you can skip to this section.)
Be sure you've launched the game for the first time, and it runs (then quit).
Navigate to: Documents>My Games>Fallout4VR
and open Fallout4Custom.ini
(You can get to this directory quickly by pasting this into the address bar in Windows Explorer: C:Users%USERPROFILE%DocumentsMy GamesFallout4VR
) NOTE: if you don't see this specific file here be sure you're in the right place, and you can always create it if you need to.
Go to the bottom of the document, and Add the heading [Archive]
. right under it add the line: bInvalidateOlderFiles=1
and below that: sResourceDataDirsFinal=
then save.
Looks like this:
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
That's it for enabling, now on to using Vortex..
The following guide is very detailed to help everyone, and if you're well-versed in stuff like this I'll summarize: Download and install the latest version of Vortex (< Github release), open it, and activate Fallout 4 VR (& Skyrim VR if you want), have Vortex handle your downloads in Settings:Download (pic), and then download your mods. Here's a video guide by Gopher if it helps.
Detailed Guide:
Download and install: Link (Click the .exe download link, as of the writing of this guide, it's called vortex-setup-0.15.2.exe
, but you may see a more updated version).
Run Vortex
Click 'Games' in the left pane (pic), and click on the 'Discovered' tab (pic).
Hover over the target game (in this case Fallout 4 VR, but Skyrim VR should show up too along with any other games that Vortex can manage) and click 'Manage'
Click 'Settings' on the left pane (pic)
You should be on the 'Interface' tab. I recommend disabling 'Deploy mods immediately when..' because I've had them mess up with this active (pic). With this off you'll simply have to push the 'Deploy' button when you're done managing your mods. NOTE: if you're planning on attempting to import your mods from NMM or MO you'll want to do that now, see Importing from MO/NMM below.
Click the 'Mods' tab (pic). If you see red text you'll need to set up the mod directory. In the 'Base Path' box, put where you want your mods to be stored. It's easiest if you have /{GAME}
at the end (pic) (it appears you can put anything you want here as long as your mod directory is different than you install directory and it's on the same drive, thanks u/andyjs1969).
Now, click the 'Download' tab. At the top activate 'Handle Download With Manager' (pic).
Now, go to the Fallout 4 Nexus (Link here)and download your mods. When downloading, you'll click the 'Mod Manager Download' (pic) instead of 'Manual Download'. (NOTE: if you're choosing to download not on from the 'files' tab on the mods page, the button you want to hit has 'NMM' on it) (pic)
As your mods finish downloading, they'll show up in the 'Downloads' pane on the left. Hit the orange 'Install' button on the right (pic). Note that you can highlight multiple downloaded mods and hit the 'Install' button on the bottom that shows up (pic). Because these mods are technically for Fallout 4 pancake it'll either say it can't find Fallout 4 VR and ask if you want to install for Fallout 4 VR, or if you have both games managed it'll ask you which one you want to install it for, click 'Install for Fallout 4 VR' (pic).
After you've installed, go to the 'Mods' pane on the left. When a Mod is done installing you'll have to first enable it but hitting 'Enable' on the left (pic), or you can highlight multiple mods and hit the 'Enable' button on the bottom (pic).
If there are file conflicts or missing dependencies (and if you're worried about your load order) Vortex will warn you about them as they are enabled (pic). With conflicting mods, make sure the mod you want more is loaded last. If you'r missing a required mod, find it on the Nexus and download it. I recommend reinstalling the dependent mod after you install the one that's required. You can also manually set load order by clicking and dragging the little dependency icon for the mod to the same icon on a different mod (pic). It'll then ask you which you want loaded first (pic), but sure you've selected the higher priority or the mod that depends on the other to load last.
When you've got what you need hit the 'Deploy Mods' button at the top. (pic) < Don't forget this step!
You're done unless you have files that conflicting files, or missing dependencies, both of which Vortex recognizes and asks you about. You can close Vortex after you've deployed.
'Importing from MO/NMM'
I've never actually used the import feature of Vortex because it's so easy to just do it manually so I cannot speak to how well it works. When I switched from NMM, I just dragged my mods into the 'Drop File' pane at the bottom. When Vortex imports your mods, it will keep your setup for those programs in tact (with the obvious exception of editing the plugins.txt
). Because of that it'll make a copy of all your mods, and if you have some big ones it'll take a little time.
First, an note: Automatron does not work 100%. The game crashes when you try to make your robots. There's no word on if this'll be fixed in the future. Okay, there are two flavors for getting them to work with mods. You got the originals, and you have the VR Optimization Project which has integrated the VR fixes. You should use this one for sure. Here's the link. It's not too clear, but you'll need to download all of these:
VR Optimization Fix - Nuka-World DLC
VR Optimization Fix - Commonwealth -Downtown (not required for DLC, but recommended!)
VR Optimization Fix - Far Harbor DLC
VR Optimization Fix - Interiors
VR Optimization Fix - Far Harbor ESP Update
VR Optimization Fix - Nuka-World ESP Update
Be sure the 'Update' files load AFTER the other ones when you mod manager detects the conflict. There's another issue, you have to have them load last in your load order. You have to do this manually in the plugins tab. After you've selected all your mods click the sort manually button. Then, select the esps for the mod. There are 4 of them, and they start with RDTG
. Double click on them, switch OFF the 'Sorted manual' switch, and set them high, I put mine at 6A
. Best way for me to tell if I got 'em working right is I go to Far Harbor and a whole bunch of the ground textures are missing, and the performance is really bad (or I guess I should say worse). I don't know how to get this to work in MO2, but I hear it's a bit easier to dictate mod order because LOOT isn't automatic.
'Missing dependent mods or conflicting files'
Vortex will warn you if you have any missing masters or any file conflicts and will prompt you to take action. That's pretty much all you have to worry about. If you do want to dictate a particular mod's priority in the order than follow these steps:
Click 'Plugins' (pic)
Then look over on the right (pic)
Click on the mod you want, and you can set the mod priority. (pic)
More on this: In the past, some mod programs didn't help too much with mods that try to use the same texture/material/mesh, and they didn't alert you when you're missing a required mod. Vortex will warn you about these conflicts/problems with the notification 'bell' at the top. If it says there are missing dependencies, then you need to find the mod back on the Nexus. You can always choose to disable or uninstall the mod if you don't want what it depends on. Now, if you have mods that conflict or are on based upon each other, Vortex may ask you which one you prefer over the other. You'll want the mod you want more to load last when you're asked.
'No deployment..'
Apparently there are a lot of people who are getting the 'No deployment' error when switching over. This just means that vortex doesn't have it's file structure set up right (I think it may have something to do with NMM being installed). Also, you must have these directories on the same drive letter as your game.
Click on 'Settings' (pic) on the left pane Hi diddly ho speaker.
Click the 'Mods' (pic) tab near the top
In the 'Base Path' select your general mods folder then put {GAME}
after that. Mine looks like this:
C:Users(yourusername)DocumentsMods{GAME}
So your mod file structure will be in folders in this 'Mods' folder named after each game. FO4VR will be fallout4vr
can Skyrim VR will be skyrimvr
.
If that doesn't work, you may not have selected your game yet? Click 'Games' on the left pane (pic). Click the 'Discovered' tab (pic), and mouse over Fallout 4 VR and select 'Manage'.
'Vortex won't handle Nexus downloads?'
I assume you activated Vortex as described in the guide above (Settings:Download:Handle..). Apparently, there's a problem with chrome that Vortex fixes for you. You have to click the button (pic).
'Mods stored on other drives?'
Mods cannot be stored on other drives (i.e. game on SSD, mods on HDD). Vortex uses 'hardlinks' for your mods instead of making copies of them. Vortex can use symlinks, but these bethesda games don't work with them. Symlinks and hardlinks just make it so it's easier to manage mods, makes the deployment much faster, and makes it so you can have multiple profiles (i.e. stealth build mods, heavy combat mods, etc., super cheating sith mods).
Mod Organizer 2?
Vortex does some cool stuff including supporting both Fallout 4 VR and Skyrim VR officially (EDIT: MO2 has recently updated to directly support both as well!). It's also consistently updated (about every week) and the new official program of The Nexus (replacing NMM which is no longer supported). Vortex also has integration with LOOT (though you don't need it as Vortex handles load order and conflicts by itself. It creates 'hardlinks' for your mods instead of making copies (here's an explanation on how that works). This makes the deployment much faster, and lets Vortex offer different mod 'profiles' (i.e. stealth mods, Melee mods, etc.). Couple this with the fact that Vortex has an integrated tool to import your mods from MO/NMM it's a good choice. Oh, and don't forget that Vortex is being developed by the developer of Mod Organizer with the intention of making a better program to replace both MO and NMM.
That's all I got. If you continue to have trouble, you can post here, and I'll try to help you out between my (long) gaming sessions. If you don't/can't get support here I also recommend going to the Vortex forums over on the Nexus: Link. Let me know if you feel like I forgot anything.