Super Mutant Warlords are ludacris. They take insane amounts of damage. Critical Hits from my 0.50 silenced rifle (+50% dmg against Supermutants) with Sandman and all other boosting perks are only a scratch on the surface.
As if it needed to be said, Fallout 4 contains a glut of goodies, with one of the most important being its wide range of weaponry. Of course, there are numerous armaments from which to choose along with myriad ways to play Fallout 4, so it’s almost impossible to claim that one munition outranks all of the rest. However, that doesn’t stop YouTuber French Tomahawk from naming the Kneecapper Rapid Pipe Rifle as the most useful weapon in the action-RPG.
With the attack value for the pipe rifle being being a measly 10, French Tomahawk points out that while the weapon itself is not the best when it comes to doling out the damage—as our unique weapons guide also proves—it is the gun’s Legendary Kneecapper ability that makes it effective. For the uninitiated, the Legendary modifier gives the weapon a 20% chance to cripple an enemy’s legs, and when coupled with automatic rifles that have rapid fire rates, adversaries’ lower limbs will invariably become paralyzed, rendering them useless in combat.
Admittedly, French Tomahawk’s argument for the use of the Legendary Kneecapper ability is extremely cogent. One of the biggest selling points is its capacity to work on any of the Boston Commonwealth‘s many foes, including, but not limited to Raiders, Ghouls, Deathclaws, Mirelurk Queens, Super Mutant Warlords, and even Behemoths, each of which is arguably a hard enemy to face.
In truth, though, the Kneecapper Legendary ability’s effectiveness relies heavily on a gun’s fire rate in order to be successful, and since it can be applied to any firearm, it’s best to pair it with one that has a lot of ammo, as Sole Survivors will eat through tons of bullets and energy for it to work continuously. But, unfortunately, there is no fully automatic Kneecapper that shows up in the game preassembled, so players who wish to obtain the feature will have to defeat Legendary enemies until its found.
Although French Tomahawk makes a valid case for the Kneecapper ability paired with a pipe rifle, some fans may be quick to disagree. With Fallout 4‘s allowance to let players experience the game’s action in whatever capacity they choose, whether it’s roaming the Wasteland as a brawler that uses melee weapons or taking the path of least resistance with a mostly non-violent playthrough, the Kneecapper won’t suit every gamer’s style. Nevertheless, it’s certainly hard to contend that the weapon isn’t useful.
What do you think about French Tomahawk’s opinion of the Kneecapper Rapid Pipe Rifle being the best weapon that Fallout 4 has to offer? Is he right or wrong? Let us know in the comments below.
Fallout 4 is out now and is available for PC, PlayStation 4, and Xbox One.
Source: French Tomahawk – YouTube
Reworks the super mutant faction including Behemoths, FEV Hounds, and of course, Super Mutants.
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Automatron |
Far Harbor |
Nuka World |
Mod name | Notes |
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Armor and Weapon Keywords Community Resource (AWKCR) |
Mod name | Notes |
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Female Super Mutant Redux | version 2.5 |
In the Footsteps of Legends - A Hardcore Quest Mod | Highly recommended |
Raider Overhaul Restored Content I Super Mutant Redux patch v2.2 - naked raiders bugfix | |
Some Fan Patches For Damn Apocalypse And Others | patches were made for 2.5 |
Super Mutant Redux - Adjustment Patch | |
Super Mutant Redux - Spanish | Estándar o HD |
Super Mutant Redux - Traduction fr BETA | Mod original |
Super Mutant Redux - Valdacil's Item Sorthing (VIS) - Compatibility Patch | |
Super Mutant Redux v1.1 Turkish Translation | Main file required |
True Cannibal Overhaul LeveledList Patches | |
Unofficial Super Mutant Redux-Horizon Patch | |
Z_Horizon_Patch_SuperMutantRedux (EN) | |
Z_Horizon_Patch_SuperMutantRedux (RU) | v2.5 |
DO NOT redistribute my work to ANY other site. I have copyrights and a thorough knowledge of the judicial system and if my mods are found on ANY site other than nexusmods.com i will not hesitate for an instance to sue.
Yogensya- for allowing me to use his Brush Axe.
Horus- for modelling me nw armor for the nightkin.
Wanaming0 for Help and Sanity Checks
Thanks especially to the early Beta testers:
DarkTi
https://www.nexusmods.com/fallout4/users/34929545
ImNotDexDex
https://www.nexusmods.com/fallout4/users/20086574
Also:
kkthebeast (Invaluable 3ds assistance, and the man who decoded the majority of the BSSubindex information now used in OutfitStudio / Bodyslide.
https://www.nexusmods.com/fallout4/users/6194747
Gambit77 (Sound advice and helped crack the whip by demanding to get a copy to beta)
https://www.nexusmods.com/fallout4/users/2695294
and many others I'll try to add later!
Oh and Last but not least, a thank you to Zzyxzz who spent some time last year beating us about the heads to forcibly explain why editing NPC's in CreationKit is the correct and only way to make a stable and stutter free mod.
This mod is not opted-in to receive Donation Points
TranslationsLanguage | Name |
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French | Super Mutant Redux - Traduction fr BETA |
Spanish | Super Mutant Redux - Spanish |
Turkish | Super Mutant Redux v1.1 Turkish Translation |
German | Super Mutant Redux 1.1 - German Translation |